Everyone has a story to tell.
For millennia, humans have crafted stories to share information and create relationships.
Now it’s your turn.
I have spent scores of hours playing Hades, Supergiant Games’ first foray into the twin worlds of roguelike RPGs and early access games. Many other writers have expressed their thoughts on this game, usually praising its exciting gameplay loop, community engagement, and the stunning art and music that we have come to expect from Supergiant’sContinue reading “Hades Storytelling Analysis: Or, How to Humanize a God”
There’s been a bit of a stir in the online D&D community in the past few days, particularly on Twitter. Some people have raised concerns that Dungeons & Dragons, and tabletop RPGs in general, are geared towards players who are conservative, both politically and socially. In particular, several Twitter users pointed to aspects of theContinue reading “Is D&D Meant for Conservatives (or the Alt-RIGHT)?”
One of the most interesting things — for me, at least — about running games of DnD and writing fiction stories is the act of worldbuilding. I doubt that I am alone in this interest, either; the subreddit dedicated to worldbuilding has over 540,000 subscribers at the time of writing, with plenty of great resourcesContinue reading “How to Build Better Worlds — The power of the past”
Header image by Gerhard Gellinger